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Diablo Immortals
Overview
Assessing the player experience through the lens of the four video game design pillars to pinpoint areas for enhancement. This project was undertaken as part of ELVTR’s Advanced UX/UI in Gaming course.
Challenges
Solution
Mobile
Role
UX/UI & Research
Timeline
1 week
Tools
Figma & Photoshop
Highlights
Experience Goals Success Metrics Cross-Platform
Console
UX/UI Goals & Success Metrics
To gain a clearer understanding of the objectives and the desired outcome, I crafted an experience goals and vision chart.
Rated each screen based on Usability, Desirability, and Scalability (3 = high score) for each pillar
Pinned key focus areas with the highest impact
Inspirtations
Wireframes
PRE-GAME EXPERIENCE
just click on the yellow checkmark button on the top right. Have Fun!
GAMEPLAY
CONSOLE
Selected Works
Diablo ImmortalsEvaluating the current player experience
Call of Duty - MobileD1 Retention Analysis
FoodKarmaFood waste management app
(OLD) Zencity - EngageRedesigning the whole project building experience
Zencity - EngageAutomated setup for Engagements
Zencity - Engage: BuildersRedesigning the whole project building experience